This was a fun project I worked on in my spare time. Made in Unity using particle systems and trail renderers primarily. Meshes made in Maya, textures made in Photoshop.
The whole effect
Breakdown of the anticipation on the cube thing.
Breakdown of the double projectiles.
Breakdown of mini explosions when the projectiles impact the ground.
Breakdown of the portal.
Breakdown of the ritual anticipation.
Breakdown of the giant explosion.